Add [C++ 筆記] Lambda
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content/posts/2019/[C++ 筆記] Lambda/index.md
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237
content/posts/2019/[C++ 筆記] Lambda/index.md
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---
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slug: "[C++ 筆記] Lambda"
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title: "[C++ 筆記] Lambda"
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description:
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toc: true
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authors:
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- awin
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tags:
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- c++
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categories:
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- Programming
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series:
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- C++ 筆記
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date: 2019-12-15T00:00:00
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lastmod: 2019-12-15T00:00:00
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featuredVideo:
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featuredImage:
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draft: false
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enableComment: true
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---
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一個簡單的 Lamdba 運算式:
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```cpp
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[] (int x, int y) -> bool {
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return x < y;
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}
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```
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<!--more-->
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- 以中括號開頭,中括號被稱為*lamdba 導入器(lamdba introducer)*
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- 小括號裡面是*lamdba 參數列表(lambda parameter list)*
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- 如果沒有參數,小括號可以省略,`[] () {...}` 可以簡寫成 `[] {...}`
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- 箭號(`->`)後面是回傳的型別,如果沒寫就由 `return` 自動推斷
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將 Lamdba 運算式指定給變數:
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```cpp
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auto comapre = [] (int x, int y) -> bool {
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return x < y;
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};
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```
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## Lamdba的擷取子句
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以中括號開頭的 *lamdba 導入器* 可以將外部的變數傳給 Lamdba 運算式,正式名稱是「擷取子句(capture clause)」。
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`[=]` 表示它們會以值擷取(captured by value)。Scope內的變數可以在 lamdba 內使用,但是不可以改變。
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`[&]` 表示它們會以參考擷取(captured by reference)。Scope內的變數可以在 lamdba 內使用,可以改變。
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## 以值擷取(captured by value)
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假設有一段程式如下:
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```cpp
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void testLambda() {
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float notUsed = 1.0f;
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std::vector<int32_t> numlist{10, 20, 30, 50, 60};
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auto findInRange = [=](int32_t start, int32_t end) {
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for (auto num : numlist) {
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if (num >= start && num <= end) return true;
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}
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return false;
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};
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std::cout << "Result: " << findInRange(25, 35) << "\n";
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}
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```
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用`[=]`可以用來擷取 lamdba scope 範圍所及的變數,沒有在 Lamdba 運算式裡面被用到的變數就不會被擷取,例如 `float notUsed = 1.0f;`。
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另一個重點是:**被擷取的變數是不可以更改的**。例如,不能在 lambda 裡面這樣寫:
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```cpp
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auto findInRange = [=](int32_t start, int32_t end) {
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numlist.push_back(5); // ERROR!
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for (auto num : numlist) {
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if (num >= start && num <= end) return true;
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}
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return false;
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};
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```
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如果一定要在 lambda 內改變擷取的變數,那必須指名 lambda 為 `mutable`:
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```cpp
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auto findInRange = [=](int32_t start, int32_t end) mutable { // <-- assign mutable
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numlist.push_back(5);
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for (auto num : numlist) {
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if (num >= start && num <= end) return true;
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}
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return false;
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};
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```
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根據書上解釋 ,可以裡解為 compiler 會將 lamdba 編為一個 class,像是:
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```cpp
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class __Lambda8C1A5 {
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public:
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__Lambda8C1A5(const std::vector<int32_t>& arg1) : numlist(arg1) {}
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auto operator()(int32_t start, int32_t end) const { // const!
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for (auto num : numlist) {
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if (num >= start && num <= end) return true;
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}
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return false;
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}
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private:
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std::vector<int32_t> numlist;
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};
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```
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這也解釋了 lamdba 的擷取範圍與原理。而 `mutable` 則是讓 `operator()` 不為 `const`,如下:
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```cpp
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auto findInRange = [=](int32_t start, int32_t end) mutable { // <-- assign mutable
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numlist.push_back(5);
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for (auto num : numlist) {
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if (num >= start && num <= end) return true;
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}
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return false;
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};
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...
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class __Lambda8C1A5 {
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public:
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__Lambda8C1A5(const std::vector<int32_t>& arg1) : numlist(arg1) {}
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auto operator()(int32_t start, int32_t end) { // No const here
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for (auto num : numlist) {
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if (num >= start && num <= end) return true;
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}
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return false;
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}
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private:
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std::vector<int32_t> numlist;
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};
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```
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## 以值擷取特定的變數
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若只需要擷取特定的變數,那就直接在 lamdba 導入器(就是`[]`)寫入變數名稱,例如:
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```cpp
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int var1 = 10;
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int var2 = 20;
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int var3 = 30;
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auto afunc = [var1, var2] () {
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...
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};
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```
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## 以參考擷取(captured by reference)
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`[&]` 會擷取 scope 內的所有外部變數,而且可以修改:
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```cpp
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void testLambda() {
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float notUsed = 1.0f;
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std::vector<int32_t> numlist{ 10, 20, 30, 50, 60 };
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auto findInRange = [&](int32_t start, int32_t end) { // Use & here
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numlist.push_back(100); // OK
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for (auto num : numlist) {
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if (num >= start && num <= end) return true;
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}
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return false;
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};
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std::cout << "Result: " << findInRange(25, 35) << "\n";
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std::cout << "numlist: ";
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for (auto n : numlist) {
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std::cout << n << " ";
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}
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std::cout << "\n"; // Output numlist: 10 20 30 50 60 100
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}
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```
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## 以參考擷取特定的變數
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但是直接參考全部的外部變數不是好的作法,這讓你有機會做出一些意外的修改,所以請擷取有需要的變數就好:
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```cpp
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void testLambda() {
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float notUsed = 1.0f;
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std::vector<int32_t> numlist{ 10, 20, 30, 50, 60 };
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auto findInRange = [&numlist](int32_t start, int32_t end) {
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numlist.push_back(100); // OK
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for (auto num : numlist) {
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if (num >= start && num <= end) return true;
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}
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return false;
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};
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...
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}
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```
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如果有多個變數需要擷取,那就用 `,` 分開:
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```cpp
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auto findInRange = [&numlist, &var1, &var2](int32_t start, int32_t end) {
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...
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};
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```
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## 混合擷取
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以值擷取跟參考擷取也可以寫在一起:
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```cpp
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auto findInRange = [=, &numlist](int32_t start, int32_t end) {
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...
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};
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```
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上面的例子中,`numlist` 會是參考擷取,其他的外部變數則是以值擷取。
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或是:
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```cpp
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auto findInRange = [&, numlist](int32_t start, int32_t end) {
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...
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};
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```
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上面的例子中,`numlist` 會以值擷取,其他的外部變數則是參考擷取。
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但是,如果已經使用了 `=` ,就不可以再以值擷取其他變數,像是 `[=, numlist]` 就是不合法的。
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反之,如果已經使用了 `&`,就不可以再參考擷取其他變數,像是 `[&, &var1]` 就是不合法的。
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## 存取 class
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Lamdba 寫在 class 裡面的時候,不論[「以值擷取 」](#以值擷取captured-by-value)或是[「以參考擷取」](#以參考擷取captured-by-reference)都沒辦法傳遞成員變數(member variable),只能傳遞 `this`,透過 `this` 來存取成員變數。例:
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```cpp
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class BigBuffer {
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public:
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void modify(int x, int y, ...) {
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auto modifyBuffer = [this] () { // Use this
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if (buffer) { // equal to this->buffer
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// do something with buffer
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}
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};
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...
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}
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private:
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uint32_t bufferSize = 0;
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std::unique_ptr<uint8_t[]> buffer = nullptr;
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};
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```
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234
content/posts/2019/[C++ 筆記] rvalue reference/index.md
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234
content/posts/2019/[C++ 筆記] rvalue reference/index.md
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---
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slug: "[C++ 筆記] rvalue reference"
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title: "[C++ 筆記] rvalue reference"
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description:
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toc: true
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authors:
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- awin
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tags:
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- c++
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categories:
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- Programming
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series:
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- C++ 筆記
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date: 2019-12-08T00:00:00
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lastmod: 2019-12-08T00:00:00
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featuredVideo:
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featuredImage:
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draft: false
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enableComment: true
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---
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rvalue 是指:
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- 等號右邊的值
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- 臨時的值,例如運算的結果
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- 無法被取址(address-of)的物件
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<!--more-->
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## rvalue reference
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一般的參考只能參考[[lvalue]],如下的程式是ok的:
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```cpp
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int a = 10;
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int& b = a;
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```
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但是像這樣就不行了:
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```cpp
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int a = 10;
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int b = 5;
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int& c = a + b;
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```
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因為`a+b`是一個 rvalue(臨時的值,沒辦法取址),所以無法參考。
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但是可以用`&&`來參考 rvalue。例如:
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```cpp
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int a = 10;
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int b = 5;
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int&& c = a + b; // c = 15
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```
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而不用這樣:
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```cpp
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int a = 10;
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int b = 5;
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int r = a + b;
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int& c = r;
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```
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了解 rvalue reference 之後,就可以實作類別的 move constructor 跟 move assignment operator。這可以減少複製的成本。
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## Move constructor
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假設我們有一個 class 叫 BigBuffer,定義如下:
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```cpp
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class BigBuffer {
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public:
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BigBuffer(int size=100*1024*1024) :
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bufferSize(size)
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{
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std::cout << "BigBuffer constructor\n";
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this->buffer = std::make_unique<uint8_t[]>(bufferSize);
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}
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~BigBuffer() {
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std::cout << "BigBuffer destructor\n";
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}
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BigBuffer(const BigBuffer& src) {
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std::cout << "BigBuffer copy constructor\n";
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bufferSize = src.bufferSize;
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buffer = std::make_unique<uint8_t[]>(bufferSize);
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std::memcpy(buffer.get(), src.buffer.get(), bufferSize);
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}
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BigBuffer& operator= (BigBuffer& src) {
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std::cout << "BigBuffer copy operator\n";
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bufferSize = src.bufferSize;
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buffer = std::make_unique<uint8_t[]>(bufferSize);
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std::memcpy(buffer.get(), src.buffer.get(), bufferSize);
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return *this;
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}
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private:
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int bufferSize = 0;
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std::unique_ptr<uint8_t[]> buffer = nullptr;
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};
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```
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這個 class 的特色就是每一次使用都會佔用100MB的記憶體空間,想像下面的程式的動作:
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```cpp
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BigBuffer buf1;
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// Do something with buf1
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// Assign to buf2
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BigBuffer buf2 = buf1;
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```
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執行訊息:
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```
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BigBuffer constructor // create buf1
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BigBuffer copy constructor, copy 104857600Bytes // copy buf1 to buf2
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...
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```
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這會先產生 `buf1`,然後把 `buf1` copy 給 `buf2`。如果我們想要省下 copy 的成本,這時候 Move constructor 就可以派上用場了。
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幫 `BigBuffer` 加一個 Move constructor:
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```cpp
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class BigBuffer {
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public:
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...
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BigBuffer(BigBuffer&& src) noexcept {
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std::cout << "BigBuffer move constructor\n";
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bufferSize = src.bufferSize;
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buffer = std::move(src.buffer);
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src.buffer.reset();
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src.bufferSize = 0;
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}
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...
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};
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```
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這個 move constructor 的參數就是一個 rvalue reference,我們把來源的 bufferSize 跟 buffer 指標「移到」我們這邊,而不是完整的複製一份。在轉移之後呢,當然也要把來源清空,讓轉移更加明確。
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有了 Move assignment operator 之後,在執行一次原本的程式,你會發現訊息......沒有變,還是一樣呼叫 copy constructor 來複製了100MB 的 buffer,這時我們需要明確的告訴 compiler 我們要「移動」物件,而不是複製它,把原本的程式改為:
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```cpp
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BigBuffer buf1;
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// Do something with buf1
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// Assign to buf2
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BigBuffer buf2 = std::move(buf1);
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```
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我們用 `std::move()` 來「移動」物件,這時輸出變成
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```
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BigBuffer constructor // create buf1
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BigBuffer move constructor // move buf1 to buf2, buf1 has nullptr now
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...
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```
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另外一個情形也可以受益於此,假如我們有個 function 會產生 `BigBuffer`,如下:
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```cpp
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BigBuffer BigBufferCreator() {
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std::cout << "BigBufferCreator: Create a BigBuffer!\n";
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BigBuffer tempb;
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// do something
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std::cout << "BigBufferCreator: return\n";
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return tempb;
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}
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BigBuffer b = BigBufferCreator(); // copy tempb to b
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```
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在沒有 Move constructor 的情況下,上面的程式會先產生一個 `tempb`,然後複製給 `b`,訊息:
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```
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BigBufferCreator: Create a BigBuffer!
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BigBuffer constructor
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BigBufferCreator: return
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BigBuffer copy constructor, copy 104857600Bytes // Copy 100MB!
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...
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```
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在有 Move constructor 的情況下,訊息就變成:
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```
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BigBufferCreator: Create a BigBuffer!
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BigBuffer constructor
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BigBufferCreator: return
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BigBuffer move constructor // Use MOVE!
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BigBuffer destructor
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BigBuffer destructor
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```
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因為 `BigBufferCreator()` 產生的就是一個 `BigBuffer` rvalue,所以 compiler 會使用 move constructor(`BigBuffer(BigBuffer&& src)`) 而不是 copy constructor。
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## Move assignment operator(`=`)
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Move assignment operator 的行為跟 move constructor 是一樣的,幫 `BigBuffer` 加入 move assignment operator:
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```cpp
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class BigBuffer {
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public:
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...
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BigBuffer& operator=(BigBuffer&& src) noexcept {
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std::cout << "BigBuffer move operator\n";
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bufferSize = src.bufferSize;
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buffer = std::move(src.buffer);
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src.buffer.reset();
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src.bufferSize = 0;
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||||
return *this;
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||||
}
|
||||
...
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};
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```
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測試程式:
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||||
```cpp
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BigBuffer b1, b2;
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b2 = b1;
|
||||
```
|
||||
|
||||
訊息:
|
||||
```
|
||||
BigBuffer constructor
|
||||
BigBuffer constructor
|
||||
BigBuffer copy operator, copy 104857600Bytes
|
||||
```
|
||||
|
||||
還是使用 copy assignment operator 來複製,理由是一樣的,需要一個明確的 `std::move()` 來表示「轉移」的行動,把程式改成:
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||||
```cpp
|
||||
BigBuffer b1, b2;
|
||||
b2 = std::move(b1);
|
||||
```
|
||||
|
||||
這樣就可以了。訊息:
|
||||
```
|
||||
BigBuffer constructor
|
||||
BigBuffer constructor
|
||||
BigBuffer move operator // Use MOVE!
|
||||
```
|
||||
|
||||
## 參考
|
||||
- [Value categories - cppreference.com](https://en.cppreference.com/w/cpp/language/value_category)
|
||||
- [rvalue 參考](https://openhome.cc/Gossip/CppGossip/RvalueReference.html)
|
||||
- [Move constructors - cppreference.com](https://en.cppreference.com/w/cpp/language/move_constructor)
|
||||
- [Move assignment operator - cppreference.com](https://en.cppreference.com/w/cpp/language/move_assignment)
|
||||
@@ -89,6 +89,16 @@ std::unique_ptr<int> ptr2 = ptr1; // Error
|
||||
在Visual Studio 2017上,錯誤訊息是這樣:`error C2280: 'std::unique_ptr<int,std::default_delete<int>>::unique_ptr(const std::unique_ptr<int,std::default_delete<int>> &)': attempting to reference a deleted function`。
|
||||
其實就是`unique_ptr`的copy constructor跟assignment operator都被標記為delete了。
|
||||
|
||||
### Move a unique_ptr
|
||||
如果一定要把 `unique_ptr` 指定給別人可以嗎?可以的,用 `std::move()` 來轉移:
|
||||
```cpp
|
||||
auto ptr1 = std::make_unique<int>(5);
|
||||
// do something
|
||||
auto anotherPtr = std::move(ptr1);
|
||||
```
|
||||
|
||||
`ptr1` 原本所管理的指標會轉移給 `anotherPtr``,ptr1` 會變成 `nullptr。`
|
||||
|
||||
|
||||
## shared_ptr
|
||||
建立一個 `shared_ptr` 是使用[`std::make_shared()`](https://en.cppreference.com/w/cpp/memory/shared_ptr/make_shared):
|
||||
|
||||
Reference in New Issue
Block a user